Under D3D11 all the censor effects work perfectly fine now from what I could see, and the game held 100% constantly. Very playable with default settings and D3D11. Very playable with OpenGL, stable around 25 FPS, very few FPS drops and the icons which displays the current task in the top left corner (such as attending work) glitches every once in awhile, audio sounds perfect with DSP HLE on Export your TBO GCN save as GCI and backup your TBO GBA save as necessary before using the GCN-GBA feature (TBO GBA save uses EEPROM save format). GCN-GBA hook-up works as intended (like the real hardware) but could cause corruption if you are not careful because VBA-M 1292 is a little buggy and finicky. Minor slow-downs with censor effect active. After that switch, game responded normally at 30FPS/60VPS. Glitchy censor effect under Direct3D (documented in problems section). The icon for the player character (like when he's at work) displays as garbage but all other icons look okay, didn't notice any other graphical glitches. But since it's the Sims and it has frameskip built in the drops aren't that annoying. This revision seems to have made framerates slightly more stable, and Skip EFB Access helps a bit as well but it removes censor effects ironically. Bounces between 85-100% speed ingame unless looking at an empty space. FPS are same with and without my modifications (3x native resolution, 8x anti-aliasing, 16x anisotropic)Ģ0-25FPS throughout, 1st player screen glitches and is not always viewable. This title has been tested on the environments listed below: Test Entriesġ5FPS after menus and whatnot, kind of sad but it works otherwise.Īround 18-20FPS with lot of models and sims.
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